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DXM pilgrim

From own concept of a character in a setting I've been mulling over. Polycount around 60k tris. Modelled in Zbrush, retopology in Zbrush/Maya, textures in Substance, 4k for the outfit and 2048 for the body. I'd like to make the helmet/veil combo I made in concepts as well but the siren call of hair cards got to me - I'll get to it eventually.

With cover

With cover

Without cover, High poly

Without cover, High poly

Wireframes

Wireframes

Rough Concepts

Rough Concepts